Fix invalid characters in team name that causes error 500 #87
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@ -16,6 +16,9 @@
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{% if registered == False %}
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{% if registered == False %}
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<span class="message error-msg">{% trans "You need to be registered to the event." %}</span>
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<span class="message error-msg">{% trans "You need to be registered to the event." %}</span>
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{% else %}
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{% else %}
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{% if invalid == True %}
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<span class="message error-msg">{% trans "Invalid characters in name" %}</span>
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{% endif %}
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{% if exist == True %}
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{% if exist == True %}
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<span class="message error-msg">{% trans "Name already taken." %}</span>
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<span class="message error-msg">{% trans "Name already taken." %}</span>
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{% endif %}
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{% endif %}
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@ -13,10 +13,13 @@ from random import randint
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def create_team(request, event_slug):
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def create_team(request, event_slug):
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ev = get_object_or_404(Event, slug=event_slug)
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ev = get_object_or_404(Event, slug=event_slug)
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if request.method == 'POST':
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if request.method == 'POST':
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teamname = request.POST.get('teamname')
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if request.user.is_authenticated and ev.team_size > 1:
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if request.user.is_authenticated and ev.team_size > 1:
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if Team.objects.filter(name=request.POST.get('teamname'), event=ev).exists():
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if any(c in set('./') for c in teamname):
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return render(request, 'events/create_team.html', {'event' : ev, 'logged': True, 'wrongpwd': False, 'registered' : True, 'exist' : False, 'invalid' : True})
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if Team.objects.filter(name=teamname, event=ev).exists():
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return render(request, 'events/create_team.html', {'event' : ev, 'logged': True, 'wrongpwd': False, 'registered' : True, 'exist' : True})
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return render(request, 'events/create_team.html', {'event' : ev, 'logged': True, 'wrongpwd': False, 'registered' : True, 'exist' : True})
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new = Team(name=request.POST.get('teamname'), password=request.POST.get('password'), event=ev)
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new = Team(name=teamname, password=request.POST.get('password'), event=ev)
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new.save()
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new.save()
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player = EventPlayer.objects.get(user=request.user, event=ev)
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player = EventPlayer.objects.get(user=request.user, event=ev)
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player.team = new
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player.team = new
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@ -115,8 +118,9 @@ def manage_team(request, event_slug):
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pname = p_form.cleaned_data['name']
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pname = p_form.cleaned_data['name']
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if pname == tname:
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if pname == tname:
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pass
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pass
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else:
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elif any(c in set('./') for c in pname):
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if Team.objects.filter(name=pname, event=event_info).exists():
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error = _("Invalid characters in name")
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elif Team.objects.filter(name=pname, event=event_info).exists():
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error = _("Name already taken.")
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error = _("Name already taken.")
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ppassword = p_form.cleaned_data['password']
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ppassword = p_form.cleaned_data['password']
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if error is None:
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if error is None:
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@ -137,18 +141,20 @@ def leave_team(request, event_slug):
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player = EventPlayer.objects.get(user=request.user, event=event_info)
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player = EventPlayer.objects.get(user=request.user, event=event_info)
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team = Team.objects.get(event=event_info, name=player.team.name)
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team = Team.objects.get(event=event_info, name=player.team.name)
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player.team = None
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player.save()
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members = EventPlayer.objects.filter(team=team, event=event_info)
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if members.count() == 0:
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team.delete()
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else:
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team.score -= player.score
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team.score -= player.score
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team.save()
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team.save()
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player.team = None
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solved = CTF_flags.objects.filter(user=player.user, ctf__event=event_info)
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solved = CTF_flags.objects.filter(user=player.user, ctf__event=event_info)
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player.score = 0
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player.score = 0
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solved.delete()
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solved.delete()
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player.save()
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player.save()
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members = EventPlayer.objects.filter(team=team, event=event_info)
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if members.count() == 0:
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team.delete()
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return redirect('events:event_info', event_slug=event_slug)
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return redirect('events:event_info', event_slug=event_slug)
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@login_required
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@login_required
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